I've also named half the students in one of the dorms [including, of course, the main characters]. I need to make their rooms more interesting though. But...At least I know the minimum number of students I'll have to randomly scatter for events and such later. And 24 named isn't bad for a start.
Still deciding whether to make a generalized world map with places to practice fighting and houses for you to visit, or if I should just make a really big town map thing and let you walk through it all instead of just walking over the house to choose where to go. Mostly because I don't have tilesets I like yet for a world map. I don't know which is more interesting either...But I'm still mapping the school, so I better not worry about the heroine houses yet. Why is such a seemingly small town full of NPCs anyway?
Would it be possible to limit the number of lines shown? I generally like to just take a glance over the recent activity.
I want to toss two scripts together to make one functional script. I've been messing around in both, but it's clear that I won't be able to do it with my skill level (which is Level 0). I don't know if a script like the one I want is possible to make, but I figure I might as well get some feedback from people and see.
Irina Academy for the Gifted is a very well-known school in the country of Eurum. It's known for many geniuses attending, and it has quite a bit of money to spend on them. Erin Lyle, a weak young man with no known special traits even to himself, was invited to Irina Academy by the enigmatic Headmistress herself- but apparently, 'Gifted' doesn't just mean genius. To her, Erin's ability to empathize and his open mind to the supernatural are just what she needs to help the five most unusual girls on campus. Delve into the history of the girls born with powers given by god, and help them learn to protect themselves from their own abilities- and the world around them.
Through quests and conversation, you'll learn quite a bit about the five girls you were brought in to aid: including their supernatural powers related to the elements, and their sometimes dark backgrounds. Though this looks like an indoor game, there will be fields to fight in- both on and off campus. Help the girls gain control over their elements, and learn the true strength Erin has been hiding without his knowledge.
-A cast of unique characters with deep backstories and interesting side events.
-At least up to 9 characters you can include in your party with the protagonist, Erin [for now, he's required. Sorry.]
-A day/night system that will decide certain events.
-Learn skills many ways: Through special quests, leveling up or skill books bought at the store!
-Want to feel like you're in school and earn rewards at the same time? "Homework" quests will provide a variety of random requirements from getting specific items, fighting specific monsters, or talking to specific people. Sometimes classmates will give you assignments with games, too! each 'homework' turned in gets a reward depending on who it's from!
-Trying to make combo-moves between party members.
Welcome to my little abode of wordplay! If you need help with writing something, I'm here to help. Because I have no idea how to price things, I'm going to leave it up to you to decide what you think the best price is to pay for what you need. However, I do have a few restrictions:
I WILL WRITE:
-Dialogue for characters
I WILL NOT WRITE:
-Anything sexually or gruesomely explicit [more like, I just can't manage to do it].
-Anything that involves heavy discrimination [I know that some characters will be mean, and that's fine. But if the purpose is to slander a group, I'm 99% positive I will not take part]
Fun fact, I also do comic stuff. :D
[spoiler="Short Snippet: Ribbon Story"]Aylen sighed. As they walked towards an intersection, she was soon blinded- not by the sun or headlights, but by a stray piece of fabric blowing along the wind. Grasping it out of her eyes, she stared blankly at it. “Weird...What’s a nice ribbon like this doing flying all over the place?”
“I bet I can guess!”
“One of your weird stories again, huh? Let’s hear it.”
Kelly smiled a sad smile, taking the ribbon close to her chest. “This ribbon belonged to a young girl. A lovely young child with long, curly hair that tended to get in her way. To keep it out of her eyes, her beloved mother gave her this ribbon to tie it up with. The girl loved the ribbon greatly, and used it every day. But one day…
“As she was walking along the side of the road in a cheerful stride home from a playdate, a car went wild due to the drunk driver at the wheel and hit the girl. Bleeding and broken, she fell to the ground...Her hair got run over as the car tried to run from the scene of their crime. As he hit reverse, he tore the ribbon free from her hair. At first, it was stuck to the wheel of the car...But then it made way into the wind.”
Aylen sighed yet again. “Kelly, that’d be almost plausible if it weren’t for the fact that this ribbon doesn’t have any dirt on it.”
“Duh. It flew through a rain storm on its way here.” Her sad grimace turned into a toothy grin.
“Never said how long it was floating, now did I?”[/spoiler]
[spoiler='Some Haiku Samples']Haiku One:
The flames that I fear
Ablaze with yellow and white
Warmly chill my spine.
A wolf does not rush:
And so it parks in the sun,
Fur as white as snow.[/spoiler]
[spoiler='Long Poem Sample'] My best friend is the darkness.
It's shared my pain and tears.
On good days, it envelopes me to share the joy
And on the bad, acts as a shield from the world.
Woe is having a body.
It shouldn't feel like this at all.
Like my brain was replaced
With a dense, ten-ton brick.
There's no reason it should be so difficult.
Just to walk from one step to the next,
Without the feeling I'm a mere ping pong
bouncing down the hall with zest.
This pain is the greatest torture.
Even if you deserve to die, you don't deserve this dismay-
To live with pain that makes you want to die,
But yet you live another day.
My stomach is in knots.
I can't eat anything without feeling worse.
Yet there's no acid in my stomach to cause it-
Just a part of this burden, this curse.
And so I hide in darkness.
The light can't reach me here.
It can't show my eyes its splendor,
And make a burden of breathing air.
The darkness is my drug.
It calls me towards it every time.
Just one drop relieves me a bit
From the pain in which I writhe.
And so my best friend is darkness.
No human can take away the pain.
While they're great in some situations...
They're the worst thing for a migraine.[/spoiler]
[spoiler='Synopsis Sample']From my comic One Leaf Clover, found here: http://www.crunchyroll.com/comics/comipo/one-leaf-clover/volumes
"Taru is a boy with extremely bad luck, but he's still got a happy-go-lucky attitude and a girlfriend he adores! However, his bad luck tends to worry Souka...But where did it come from anyway?"[/spoiler]
I also feel like sharing a couple comics so you see my insanity more.
Please read them from right to left.
To request a writing project from me, please give the following details. You may post or PM the form as you feel fits best.
Username: [I'm forgetful, okay?]
Project Name/Tone: [So I know style to use]
Type of Writing Needed: [Character Bio, Dialogue, etc]
Word Count: [Can be left blank, but if you have a preferred range of how long it is, let me know]
Things to Include: [Basically think of it as a prompt. Just so i know /what/ I need to have. I'm assuming you have an idea of what you're looking for after all].
Trigger Warnings?: [I have anxiety. I need to know personally if you want me to kill someone off, etc].
Other: Any other details you think I'd find useful.
As prices vary for now, please either post ideas of what you think my writing would be worth or, upon ordering something, let me know how much you can handle/want to pay. I'll probably accept it if the project is interesting enough anyway.
Writing that title, it felt totally weird putting this in a Video Game section: But it really is the name of the game, after all [not that I understand why it was named that, but I don't understand a lot of things].
So, does anyone else play 100% Orange Juice? [developed by Orange Juice, found on Fruitbat Factory and Steam] Or, do you play other games from the OJ group? Most of Orange Juice's games, from what I've found so far, are "Bullet Hells"- I own QP Shooting Dangerously, but I barely play it...But I'm basically addicted to 100% OJ!
If you do know the game, please chat with me about it- your favorite characters to play, your style ,etc.
If you don't know what the game is...Don't feel bad, I didn't for a long time too. Basically, think of Mario Party on a major sugar high with heavily cute characters and insanity. According to the OJ Wiki: "Orange Juice is a goal-oriented boardgame". But it's not so simple really: It involves strategy and luck. There are many cards to use in battle and on the field, and you'll be against 3 other players [either CPU or online players like you]. The dice have a mind of their own, there are insane map events that happen every few turns...And each character has it's own abilities that are pretty neat.
You can play online with other players, or in Campaign Mode against CPUs to help you unlock new playable characters and such. Other characters are DLC, though...Oh, but you can also unlock new colors for clothes and stuff to customize a bit. I always use green hair if I have it for the character. Some colors you buy with 'stars' you get through playing, others you just get randomly. It's funny.
Personally, I find that 100% OJ is totally addictive. In fact, most people I meet through it are. Lately, the addiction has died down a lot due to it's next of kin, 200% Mixed Juice- a totally different kind of game with the same characters and a unique feel that I have yet to see.
By the way this game will possibly make you fear seagulls and rue chickens. Just warning you.
Nice to meet you, fellow game lovers! Well, I'm assuming you guys love games too...But...
Anywho, I'm Jaluna- and I'm new to game development [and this forum!]. I've had RPGMaker VXAce for a few months now and am working hard on learning it, and I feel I'm starting to get the hang of some of it.
When I was asked in the sign up why i joined, I put other: Because to me, I wanted to join for every reason possible. To meet others, get help and insight, make new friends, get some nifty resources, and just generally find a nice place to learn and such.
I'm not very good at introductions to be honest...But please to pop in and say hello, tell me what to add to this, give advice and yada yada. I don't know. xD Either way, thanks for reading this mess :D
It is with some nostalgia I am announcing version 3 of the project cards generator. It will generate an image showing the progress of your game, save it on the server and allow you to use it in siggies, eg I just made this one
Version 2 was released was released on 9th November 2010: http://www.gdunlimited.net/forums/topic/5874-project-cards-v2/
That means it's been more than 5 years since the last release. The last version was built in joomla and would have went down with that part of the site when I took it offline near the end of 2012. It looked a little like this (From wayback machine... and missing some images)
The first theme is the first ever theme from version 1 which I managed to salvage from my laptop which contains old HDD backups. Actually I have files from 2003, but I have nothing left of version2 project cards since isaacsol's hosting of the site took us completely offline in 2013 for 2 whole weeks.
Five years between versions... it makes me think how many times I have made these announcement topics so late at night (it's currently 1:30AM :) ). I know exactly what I was doing on 9 Nov 2010, actually. I had some massive exams, which I destroyed. Just say'in. I must have build v2 immediately after.
Anyway, enough rambling. This thing was tricky to code. There's 3 main use cases: guests, members' new cards, members' editing cards. All of this done on a single page with a billion if-statements. The main feature of this version: saving your cards permanently. Members who generate project cards can edit them at any time.
There's some other cool stuff. You'll see:
It might be a bit slow. On my dev server it loads lightning quick. I can decrease the quality of the preview which will make it quicker. Do you think it's needed?
Also themes are 315 x 192px, post 'em here and I'll add them. Also suggest fonts.
There was an error in the recent games section updates which meant that there was an error loading blog entries. No data was lost and the error is now restored.
However, your blog page settings might be different. The only two settings are whether the blog tab is enabled, and the name of the page.
Games' pages aren't in fact static, they're generated and stored uniquely for each game. Only some pages were effected, and the data that defines the blog tab was deleted for those games. For every one that was deleted, I added back on the default blog page settings, ie, a page named Blog which is enabled. Some of you will have disabled the blog tab, and some of you will have changed the name, and therefore some game page has unfortunately been slightly altered. Hope that makes sense. It's pretty simple, just a bit different because of how it is constructed.
I'm looking for something like this http://rpgmaker.net/scripts/299/
I have certain characters who are able to dual wield and others who can't, but the characters who can dual wield can also equip two-handed weapons, which are supposed to disable the shield slot. On a dual wielding character, however, the second slot is a second weapon so it doesn't get disabled and the player is able to equip two bows at once.
I'd like for two-handed weapons to completely disable whichever of the first two slots is not being used...otherwise, dual wielding is pointless.
This will be my second article for Dear Devs. If you haven't read my first one please head on over here http://www.gdunlimited.net/forums/topic/11682-dear-devs-demos/
In most RPG's I noticed people don't really think about the environment they are making.
- Homeless NPC's.
- Super ultra small towns.
- Nature doesn't look natural.
- Doesn't make sense why some things exist or are placed.
Those are just a few things.
What should you do?
To many times I see people having like 40 NPC's in a town and have 2 houses with 2 shops.
When making towns you should make a place to live for every single NPC. Most of all every NPC should have a bed somewhere. EVEN IF YOUR NPC WORKS IN A STORE they should still have a place to live. It should be apparent to the player that every NPC has a home.
Every NPC should also have a personality shown in their rooms and dialog.
What do I mean by this? Well when you go into someones room/house it should reflect the likes and dislikes of that person. EX: Lisa likes teddy bears so she has teddy bears in her room but she doesnt like carpet so you wont find carpet in her room and maybe her brother knows she likes teddy bears so he has teddy bears in his room with the heads off and maybe her brother also likes carpets and lamps....be creative.
With NPC dialog the player should be able to talk to the NPC and have the NPC talk about things they like or maybe even ask the player if they like that stuff also. One important thing is to make sure NPC's don't just have 1 single thing to say. Please use a random number and conditional branch of some type so the NPC will say different things. Also make use of that self switch(if your using rpg maker) to make it so if the NPC asks the player a question the answer gets stored.
Another thing to remember when making towns is to make sure the outside matches the inside. So if you make a house that's an L shape make sure the inside is also an L shape and if the outside is a 2 story make sure to make the inside a 2 story....don't make the inside a 2 story when the outside is a 1 story. Also make sure not to make the inside feel bigger than the outside. You don't want the outside of a house to be 4x4 and have the inside be the size of a fricken castle.
The little things matter also. Also keep in mind the wealth of the person. you don't want a poor person to have a piano in their house. Also make sure object placement makes sense. If there's just 1 person living in a house don't place 2 tea cups filled with tea on the table.
Sure it seems like its alot of work but trust me it will make the game feel so much more alive and not dumb like most RPG's out there now days. Most RPG's feel like they don't put much thought into towns. Follow everything I said and your towns will be far better than most.
To many people make nature not random or don't add enough details to the world. Nature is a little different than making a town so this will mostly be general guidelines to follow.
A simple thing to remember when making nature is to remember that nature is random so be random.
Try not to make land flat and boring. Add some height and different types of shrubs and grass to the area if you are making a forest or some grassy area. One major thing to avoid is making square water, grass, and paths. Sure in some cases its hard with rpg maker because the water is square but I mean by area and not per tile. EX: When making a river you don't want to just have a rectangle of water. Take it to the next level and add little runoff streams and stuff.
For the actual nature part with trees and stuff make sure it makes sense. you will rarely ever see trees alive inside water...unless its a jungle. this part is mostly common sense and I shouldn't have to go to much into it as most devs do a good job with this. Just make sure to add little details like flowers, grass, weeds, etc.....
Paths are prob the easiest thing to make since they are manmade. When making paths there's 2 types of paths to keep in mind and how they should appear in your game.
Rocky path: Rocky paths are usually things like roads. These paths are usually straight and don't usually have parts of the path scattered around.
Dirt path: These paths are usually things like trails or non main roads going from town to town. Its a good idea to not keep these paths perfectly intact like the roads are. Break the path up sometimes by adding grass in the middle of the path maybe some dirt ended up off the path. Just use your imagination and be sort of random but not very random because its manmade usually.
Theres 1 thing you should do in every single RPG you make. Examine text! The player should be able to go around and hit the action button on almost everything to see text. EX: I see a crate in someones house. I should be able to examine that crate. *examines crate* Crate: Its just a normal crate filled with condoms.
The little things like examining stuff goes a long way when making an immersive world.
Hopefully this has helped you think about what you are doing wrong or doing right. If it has helped you please hit that rep button in the lower right, comment and add to the conversation :thumbsup: .
I'm also willing to take requests for photoshops of any images you would like. I haven't posted my currently photoshopped images, so you'll have to wait until tomorrow if you wish to see some of my work with photoshop.
Here's the link: Ardaceus's DeviantArt Page
I'll be posting art related to Wonder's War and just anything else that I feel like posting there. So try to have fun!
Purpose of Thread/Topic: Simply put it will allow hobby game developers to keep tabs on the development of the Game Developer Archive database & website as well as listen to feedback where needed.
What is GD Archive?: The GDA is going to be a website informing hobby & professional developers about new software that is being released, been released, etc. The database will contain every known game making software with basic information such as: name, developer name, price, OS compatibility, & a link to a review section where users (members) will be able to write their own review for said software. Clicking on a "developer" name in the database will take you to the developer review section will users can also review the companies or individuals who made said software. An "Archived Database" will contain a database of of forgotten, broken, & unfinished software. The archived database will not have a review section, but a page with info on what it was planned to be & a comments section will be available. The "Community Database" will provide a database of most if not all known sites & forums that offer support for said software (users will also be able to review said sites as well on GDArchive.
What will Make up GDA?: Joomla 3.4, DataTables, ARI Data Tables (Joomla Extension), & phpBB (our community forum).
What will the community forum Be used for?: GDA will not offer support for any game development software (hence the "Support Community Database"). The forum will be used for creators to post about their games, their own software, as well as submit their software or community to our database.
Basic Sample of Software Database:
*NOTE: Software will be searchable by name, OS, price, developer, & hidden tags (e.g. RPG, Platform, etc.).